388 lines
15 KiB
JavaScript
388 lines
15 KiB
JavaScript
const STORAGE_KEY = "levelup-typing-save-v1";
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const WORD_BANKS = {
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easy: ["apple", "river", "light", "happy", "quick", "smile", "cloud", "dream", "friend", "learn", "typing", "music", "garden", "planet", "window", "ticket", "puzzle", "silver", "orange", "pepper"],
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normal: ["speed", "skill", "sprint", "rhythm", "tempo", "focus", "kinetic", "logic", "phrase", "arcade", "streak", "vector", "groove", "momentum", "signal", "catalyst", "syntax", "drift", "horizon", "quantum"],
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hard: ["architect", "backspace", "fragment", "notation", "velocity", "parallel", "hexadecimal", "interface", "algorithm", "synchronize", "compilation", "resolution", "parameter", "validation", "hyperlink", "generator", "trajectory", "oscillation", "framework", "benchmark"],
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expert: ["extraordinary", "counterclockwise", "asymptotically", "deconstruction", "characteristically", "electromagnetic", "microarchitecture", "misconfiguration", "representational", "interoperability", "cryptographically", "institutionalize", "uncharacteristic", "transcontinental", "hyperparameter", "instrumentation", "multiprocessing", "disproportionate", "comprehensibility", "photosynthesis"]
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};
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const DIFFICULTY_CONFIG = {
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easy: { xp_mult: 0.9, round_words: 38 },
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normal: { xp_mult: 1, round_words: 45 },
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hard: { xp_mult: 1.25, round_words: 50 },
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expert: { xp_mult: 1.5, round_words: 54 }
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};
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const PERKS = [
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{ id: "combo-boost", name: "combo boost", unlock_level: 2, cost: 1, description: "earn 15% more xp while your best combo is 5 or higher." },
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{ id: "accuracy-bounty", name: "accuracy bounty", unlock_level: 4, cost: 2, description: "if you finish with 96%+ accuracy, gain +30 bonus xp." },
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{ id: "time-warp", name: "time warp", unlock_level: 6, cost: 2, description: "start rounds with +8 seconds for easier high-streak runs." },
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{ id: "focus-engine", name: "focus engine", unlock_level: 8, cost: 3, description: "at 98%+ accuracy, your wpm contributes an extra 25% xp." }
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];
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const DEFAULT_STATE = {
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profile_name: "rookie typer",
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difficulty: "normal",
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words: [],
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index: 0,
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typed_chars: 0,
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correct_words: 0,
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wrong_words: 0,
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combo: 0,
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best_combo: 0,
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timer: null,
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elapsed_seconds: 0,
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round_seconds: 60,
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running: false,
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xp: 0,
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level: 1,
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shards: 0,
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last_round_xp: 0,
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owned_perks: [],
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stats: { total_rounds: 0, best_wpm: 0, best_accuracy: 0, average_wpm: 0, average_accuracy: 0 },
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recent_rounds: []
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};
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const state = { ...DEFAULT_STATE, stats: { ...DEFAULT_STATE.stats }, recent_rounds: [] };
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const q = (id) => document.getElementById(id);
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const num = (v, d = 0) => (Number.isFinite(v) ? Number(v) : d);
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const snake_or_camel = (obj, snake, camel, fallback = undefined) => (obj?.[snake] ?? obj?.[camel] ?? fallback);
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const dom = {
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text_display: q("textDisplay"), type_input: q("typeInput"), new_round_btn: q("newRoundBtn"), settings_btn: q("settingsBtn"),
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close_settings_btn: q("closeSettingsBtn"), settings_modal: q("settingsModal"), reset_confirm_modal: q("resetConfirmModal"),
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cancel_reset_btn: q("cancelResetBtn"), confirm_reset_btn: q("confirmResetBtn"), play_again_btn: q("playAgainBtn"),
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results: q("results"), results_summary: q("resultsSummary"), wpm: q("wpm"), accuracy: q("accuracy"), combo: q("combo"),
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time: q("time"), profile_title: q("profileTitle"), level_text: q("levelText"), xp_text: q("xpText"), shard_text: q("shardText"),
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xp_fill: q("xpFill"), xp_gain: q("xpGain"), perks: q("perks"), profile_name: q("profileName"), difficulty_select: q("difficultySelect"),
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difficulty_bonus: q("difficultyBonus"), reset_progress_btn: q("resetProgressBtn")
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};
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const xp_needed_for_level = (level) => 120 + (level - 1) * 60;
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const sanitize_difficulty = (v) => (DIFFICULTY_CONFIG[v] ? v : "normal");
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const has_perk = (id) => state.owned_perks.includes(id);
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const open_settings = () => { dom.settings_modal.hidden = false; };
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const close_settings = () => { dom.settings_modal.hidden = true; };
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const open_reset_confirm = () => { dom.reset_confirm_modal.hidden = false; };
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const close_reset_confirm = () => { dom.reset_confirm_modal.hidden = true; };
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function save_progress() {
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localStorage.setItem(STORAGE_KEY, JSON.stringify({
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profile_name: state.profile_name,
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difficulty: state.difficulty,
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xp: state.xp,
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level: state.level,
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shards: state.shards,
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last_round_xp: state.last_round_xp,
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owned_perks: state.owned_perks,
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stats: state.stats,
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recent_rounds: state.recent_rounds
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}));
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}
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function load_progress() {
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const raw = localStorage.getItem(STORAGE_KEY);
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if (!raw) return;
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try {
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const parsed = JSON.parse(raw);
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state.profile_name = String(snake_or_camel(parsed, "profile_name", "profileName", DEFAULT_STATE.profile_name)).trim().slice(0, 24) || DEFAULT_STATE.profile_name;
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state.difficulty = sanitize_difficulty(parsed.difficulty);
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state.xp = Math.max(0, Math.floor(num(parsed.xp)));
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state.level = Math.max(1, Math.floor(num(parsed.level, 1)));
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state.shards = Math.max(0, Math.floor(num(parsed.shards)));
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state.last_round_xp = Math.max(0, Math.floor(num(snake_or_camel(parsed, "last_round_xp", "lastRoundXp"))));
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const owned = snake_or_camel(parsed, "owned_perks", "ownedPerks", []);
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state.owned_perks = Array.isArray(owned) ? owned.filter((id) => PERKS.some((p) => p.id === id)) : [];
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const stats = parsed.stats || {};
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state.stats = {
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total_rounds: Math.max(0, Math.floor(num(snake_or_camel(stats, "total_rounds", "totalRounds")))),
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best_wpm: Math.max(0, Math.floor(num(snake_or_camel(stats, "best_wpm", "bestWpm")))),
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best_accuracy: Math.max(0, Math.floor(num(snake_or_camel(stats, "best_accuracy", "bestAccuracy")))),
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average_wpm: Math.max(0, num(snake_or_camel(stats, "average_wpm", "averageWpm"))),
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average_accuracy: Math.max(0, num(snake_or_camel(stats, "average_accuracy", "averageAccuracy")))
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};
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const rounds = snake_or_camel(parsed, "recent_rounds", "recentRounds", []);
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state.recent_rounds = Array.isArray(rounds)
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? rounds.slice(0, 20).map((r) => ({
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stamp: num(r.stamp, Date.now()),
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wpm: num(r.wpm),
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accuracy: num(r.accuracy),
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best_combo: num(snake_or_camel(r, "best_combo", "bestCombo")),
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xp: num(r.xp),
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difficulty: sanitize_difficulty(r.difficulty)
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}))
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: [];
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} catch {
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localStorage.removeItem(STORAGE_KEY);
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}
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}
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function pick_words() {
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const cfg = DIFFICULTY_CONFIG[state.difficulty];
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const pool = WORD_BANKS[state.difficulty];
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return Array.from({ length: cfg.round_words }, () => pool[Math.floor(Math.random() * pool.length)]);
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}
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function render_words() {
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dom.text_display.innerHTML = "";
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state.words.forEach((word, idx) => {
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const span = document.createElement("span");
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span.className = `word${idx === state.index ? " current" : ""}`;
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span.textContent = `${word} `;
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dom.text_display.appendChild(span);
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});
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}
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function render_perks() {
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dom.perks.innerHTML = "";
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PERKS.forEach((perk) => {
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const level_ready = state.level >= perk.unlock_level;
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const owned = has_perk(perk.id);
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const can_buy = level_ready && !owned && state.shards >= perk.cost;
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const card = document.createElement("article");
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card.className = "perk";
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card.innerHTML = `<h3>${perk.name} · lv ${perk.unlock_level}</h3>
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<p>${perk.description}</p>
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<div class="perk-actions">
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<span class="perk-cost">cost: ${perk.cost} shard${perk.cost > 1 ? "s" : ""}</span>
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<button class="perk-buy" data-perk-id="${perk.id}" ${can_buy ? "" : "disabled"}>${owned ? "owned" : level_ready ? "buy" : "locked"}</button>
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</div>
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<span class="status ${owned ? "active" : level_ready ? "unlocked" : "locked"}">${owned ? "active" : level_ready ? "shop open" : "locked"}</span>`;
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dom.perks.appendChild(card);
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});
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}
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function render_settings() {
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dom.profile_name.value = state.profile_name;
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dom.difficulty_select.value = state.difficulty;
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dom.difficulty_bonus.textContent = `xp bonus: x${DIFFICULTY_CONFIG[state.difficulty].xp_mult.toFixed(2)}`;
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}
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function render_progress() {
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const level_need = xp_needed_for_level(state.level);
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dom.profile_title.textContent = state.profile_name;
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dom.level_text.textContent = `level ${state.level}`;
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dom.xp_text.textContent = `${state.xp} / ${level_need} xp`;
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dom.shard_text.textContent = `perk shards: ${state.shards}`;
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dom.xp_fill.style.width = `${Math.min((state.xp / level_need) * 100, 100)}%`;
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dom.xp_gain.textContent = `+${state.last_round_xp} xp last round`;
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render_settings();
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render_perks();
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}
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function update_live_stats() {
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const elapsed = Math.max(state.elapsed_seconds / 60, 1 / 60);
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const wpm = Math.round((state.typed_chars / 5) / elapsed);
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const total = state.correct_words + state.wrong_words;
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const accuracy = total ? Math.round((state.correct_words / total) * 100) : 100;
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dom.wpm.textContent = String(wpm);
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dom.accuracy.textContent = `${accuracy}%`;
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dom.combo.textContent = `x${state.combo}`;
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}
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function update_timer() {
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const remaining = Math.max(state.round_seconds - state.elapsed_seconds, 0);
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dom.time.textContent = `${remaining}s`;
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dom.time.style.color = remaining <= 10 ? "#ffd587" : "";
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}
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function start_timer() {
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if (state.running) return;
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state.running = true;
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state.timer = setInterval(() => {
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state.elapsed_seconds += 1;
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update_timer();
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update_live_stats();
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if (state.elapsed_seconds >= state.round_seconds) finish_round();
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}, 1000);
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}
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function award_xp(summary) {
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let xp = 35 + Math.floor(summary.wpm * 1.4) + Math.floor(summary.accuracy * 0.55) + Math.floor(summary.best_combo * 2.5);
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if (has_perk("combo-boost") && summary.best_combo >= 5) xp = Math.floor(xp * 1.15);
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if (has_perk("accuracy-bounty") && summary.accuracy >= 96) xp += 30;
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if (has_perk("focus-engine") && summary.accuracy >= 98) xp += Math.floor(summary.wpm * 0.25);
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xp = Math.floor(xp * DIFFICULTY_CONFIG[state.difficulty].xp_mult);
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let pending = xp;
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let level_ups = 0;
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while (pending > 0) {
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const need = xp_needed_for_level(state.level) - state.xp;
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if (pending >= need) {
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pending -= need;
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state.level += 1;
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state.xp = 0;
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level_ups += 1;
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} else {
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state.xp += pending;
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pending = 0;
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}
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}
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state.shards += level_ups;
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state.last_round_xp = xp;
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return xp;
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}
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function track_round(summary, earned_xp) {
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const s = state.stats;
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s.total_rounds += 1;
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s.best_wpm = Math.max(s.best_wpm, summary.wpm);
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s.best_accuracy = Math.max(s.best_accuracy, summary.accuracy);
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s.average_wpm = ((s.average_wpm * (s.total_rounds - 1)) + summary.wpm) / s.total_rounds;
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s.average_accuracy = ((s.average_accuracy * (s.total_rounds - 1)) + summary.accuracy) / s.total_rounds;
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state.recent_rounds.unshift({ stamp: Date.now(), wpm: summary.wpm, accuracy: summary.accuracy, best_combo: summary.best_combo, xp: earned_xp, difficulty: state.difficulty });
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state.recent_rounds = state.recent_rounds.slice(0, 20);
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}
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function mark_word_result(correct) {
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const node = dom.text_display.querySelectorAll(".word")[state.index];
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if (!node) return;
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node.classList.remove("current");
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node.classList.add(correct ? "correct" : "incorrect");
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}
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function set_current_word() {
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const node = dom.text_display.querySelectorAll(".word")[state.index];
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if (!node) return;
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node.classList.add("current");
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node.scrollIntoView({ block: "center", behavior: "smooth" });
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}
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function finish_round() {
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clearInterval(state.timer);
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state.running = false;
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dom.type_input.disabled = true;
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const elapsed_m = Math.max(state.elapsed_seconds / 60, 1 / 60);
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const wpm = Math.round((state.typed_chars / 5) / elapsed_m);
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const total = state.correct_words + state.wrong_words;
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const accuracy = total ? Math.round((state.correct_words / total) * 100) : 100;
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const summary = { wpm, accuracy, best_combo: state.best_combo };
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const earned_xp = award_xp(summary);
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track_round(summary, earned_xp);
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render_progress();
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update_live_stats();
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save_progress();
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dom.results.hidden = false;
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dom.results_summary.textContent = `you reached ${wpm} wpm with ${accuracy}% accuracy and earned ${earned_xp} xp!`;
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}
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function reset_round() {
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clearInterval(state.timer);
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Object.assign(state, {
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words: pick_words(),
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index: 0,
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typed_chars: 0,
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correct_words: 0,
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wrong_words: 0,
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combo: 0,
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best_combo: 0,
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elapsed_seconds: 0,
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round_seconds: has_perk("time-warp") ? 68 : 60,
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running: false
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});
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render_words();
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update_live_stats();
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update_timer();
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dom.type_input.disabled = false;
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dom.type_input.value = "";
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dom.type_input.focus();
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dom.results.hidden = true;
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}
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function set_profile_name(value) {
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state.profile_name = value.trim().slice(0, 24) || DEFAULT_STATE.profile_name;
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render_progress();
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save_progress();
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}
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function set_difficulty(value) {
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state.difficulty = sanitize_difficulty(value);
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render_progress();
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reset_round();
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save_progress();
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}
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function buy_perk(perk_id) {
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const perk = PERKS.find((p) => p.id === perk_id);
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if (!perk || has_perk(perk_id) || state.level < perk.unlock_level || state.shards < perk.cost) return;
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state.shards -= perk.cost;
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state.owned_perks.push(perk.id);
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render_progress();
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reset_round();
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save_progress();
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}
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function reset_progress() {
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localStorage.removeItem(STORAGE_KEY);
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clearInterval(state.timer);
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Object.assign(state, { ...DEFAULT_STATE, stats: { ...DEFAULT_STATE.stats }, recent_rounds: [], owned_perks: [] });
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render_progress();
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reset_round();
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save_progress();
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}
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dom.type_input.addEventListener("input", () => {
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const value = dom.type_input.value;
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if (!state.running && value.length) start_timer();
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if (!value.endsWith(" ")) return;
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const typed_word = value.trim();
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const correct = typed_word === state.words[state.index];
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state.typed_chars += typed_word.length + 1;
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if (correct) {
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state.correct_words += 1;
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state.combo += 1;
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state.best_combo = Math.max(state.best_combo, state.combo);
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} else {
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state.wrong_words += 1;
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state.combo = 0;
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}
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mark_word_result(correct);
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state.index += 1;
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dom.type_input.value = "";
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if (state.index >= state.words.length) return finish_round();
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set_current_word();
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update_live_stats();
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});
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dom.new_round_btn.addEventListener("click", reset_round);
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dom.play_again_btn.addEventListener("click", reset_round);
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dom.settings_btn.addEventListener("click", open_settings);
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dom.close_settings_btn.addEventListener("click", close_settings);
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dom.profile_name.addEventListener("change", (e) => set_profile_name(e.target.value));
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dom.difficulty_select.addEventListener("change", (e) => set_difficulty(e.target.value));
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dom.reset_progress_btn.addEventListener("click", open_reset_confirm);
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dom.cancel_reset_btn.addEventListener("click", close_reset_confirm);
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dom.confirm_reset_btn.addEventListener("click", () => {
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reset_progress();
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close_reset_confirm();
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close_settings();
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});
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dom.settings_modal.addEventListener("click", (e) => e.target === dom.settings_modal && close_settings());
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dom.reset_confirm_modal.addEventListener("click", (e) => e.target === dom.reset_confirm_modal && close_reset_confirm());
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document.addEventListener("keydown", (e) => {
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if (e.key !== "Escape") return;
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if (!dom.reset_confirm_modal.hidden) return close_reset_confirm();
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if (!dom.settings_modal.hidden) close_settings();
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});
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dom.perks.addEventListener("click", (e) => {
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const target = e.target;
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if (!(target instanceof HTMLButtonElement)) return;
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const perk_id = target.dataset.perkId;
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if (perk_id) buy_perk(perk_id);
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});
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load_progress();
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render_progress();
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reset_round();
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