Files
speedcode/public/app.js
T
2026-04-04 11:32:43 -05:00

563 lines
16 KiB
JavaScript

const STORAGE_KEY = "levelup-typing-save-v1";
const WORD_BANKS = {
easy: [
"apple", "river", "light", "happy", "quick", "smile", "cloud", "dream", "friend", "learn",
"typing", "music", "garden", "planet", "window", "ticket", "puzzle", "silver", "orange", "pepper"
],
normal: [
"speed", "skill", "sprint", "rhythm", "tempo", "focus", "kinetic", "logic", "phrase", "arcade",
"streak", "vector", "groove", "momentum", "signal", "catalyst", "syntax", "drift", "horizon", "quantum"
],
hard: [
"architect", "backspace", "fragment", "notation", "velocity", "parallel", "hexadecimal", "interface", "algorithm", "synchronize",
"compilation", "resolution", "parameter", "validation", "hyperlink", "generator", "trajectory", "oscillation", "framework", "benchmark"
],
expert: [
"extraordinary", "counterclockwise", "asymptotically", "deconstruction", "characteristically", "electromagnetic", "microarchitecture", "misconfiguration", "representational", "interoperability",
"cryptographically", "institutionalize", "uncharacteristic", "transcontinental", "hyperparameter", "instrumentation", "multiprocessing", "disproportionate", "comprehensibility", "photosynthesis"
]
};
const DIFFICULTY = {
easy: { label: "easy", xpMult: 0.9, roundWords: 38 },
normal: { label: "normal", xpMult: 1, roundWords: 45 },
hard: { label: "hard", xpMult: 1.25, roundWords: 50 },
expert: { label: "expert", xpMult: 1.5, roundWords: 54 }
};
const PERKS = [
{
id: "combo-boost",
name: "combo boost",
unlockLevel: 2,
cost: 1,
description: "Earn 15% more XP while your best combo is 5 or higher."
},
{
id: "accuracy-bounty",
name: "accuracy bounty",
unlockLevel: 4,
cost: 2,
description: "If you finish with 96%+ accuracy, gain +30 bonus XP."
},
{
id: "time-warp",
name: "time warp",
unlockLevel: 6,
cost: 2,
description: "Start rounds with +8 seconds for easier high-streak runs."
},
{
id: "focus-engine",
name: "focus engine",
unlockLevel: 8,
cost: 3,
description: "At 98%+ accuracy, your WPM contributes an extra 25% XP."
}
];
const defaultState = {
profileName: "rookie typer",
difficulty: "normal",
words: [],
index: 0,
typedChars: 0,
correctWords: 0,
wrongWords: 0,
combo: 0,
bestCombo: 0,
timer: null,
elapsedSeconds: 0,
roundSeconds: 60,
running: false,
xp: 0,
level: 1,
shards: 0,
lastRoundXp: 0,
ownedPerks: [],
stats: {
totalRounds: 0,
bestWpm: 0,
bestAccuracy: 0,
averageWpm: 0,
averageAccuracy: 0
},
recentRounds: []
};
const state = { ...defaultState };
const els = {
textDisplay: document.getElementById("textDisplay"),
typeInput: document.getElementById("typeInput"),
newRoundBtn: document.getElementById("newRoundBtn"),
settingsBtn: document.getElementById("settingsBtn"),
closeSettingsBtn: document.getElementById("closeSettingsBtn"),
settingsModal: document.getElementById("settingsModal"),
resetConfirmModal: document.getElementById("resetConfirmModal"),
cancelResetBtn: document.getElementById("cancelResetBtn"),
confirmResetBtn: document.getElementById("confirmResetBtn"),
playAgainBtn: document.getElementById("playAgainBtn"),
results: document.getElementById("results"),
resultsSummary: document.getElementById("resultsSummary"),
wpm: document.getElementById("wpm"),
accuracy: document.getElementById("accuracy"),
combo: document.getElementById("combo"),
time: document.getElementById("time"),
profileTitle: document.getElementById("profileTitle"),
levelText: document.getElementById("levelText"),
xpText: document.getElementById("xpText"),
shardText: document.getElementById("shardText"),
xpFill: document.getElementById("xpFill"),
xpGain: document.getElementById("xpGain"),
perks: document.getElementById("perks"),
profileName: document.getElementById("profileName"),
difficultySelect: document.getElementById("difficultySelect"),
difficultyBonus: document.getElementById("difficultyBonus"),
resetProgressBtn: document.getElementById("resetProgressBtn")
};
function xpNeededForLevel(level) {
return 120 + (level - 1) * 60;
}
function sanitizeDifficulty(value) {
return DIFFICULTY[value] ? value : "normal";
}
function saveProgress() {
const payload = {
profileName: state.profileName,
difficulty: state.difficulty,
xp: state.xp,
level: state.level,
shards: state.shards,
lastRoundXp: state.lastRoundXp,
ownedPerks: state.ownedPerks,
stats: state.stats,
recentRounds: state.recentRounds
};
localStorage.setItem(STORAGE_KEY, JSON.stringify(payload));
}
function loadProgress() {
const raw = localStorage.getItem(STORAGE_KEY);
if (!raw) return;
try {
const parsed = JSON.parse(raw);
state.profileName = typeof parsed.profileName === "string" && parsed.profileName.trim()
? parsed.profileName.trim().slice(0, 24)
: defaultState.profileName;
state.difficulty = sanitizeDifficulty(parsed.difficulty);
state.xp = Number.isFinite(parsed.xp) ? Math.max(0, Math.floor(parsed.xp)) : 0;
state.level = Number.isFinite(parsed.level) ? Math.max(1, Math.floor(parsed.level)) : 1;
state.shards = Number.isFinite(parsed.shards) ? Math.max(0, Math.floor(parsed.shards)) : 0;
state.lastRoundXp = Number.isFinite(parsed.lastRoundXp) ? Math.max(0, Math.floor(parsed.lastRoundXp)) : 0;
state.ownedPerks = Array.isArray(parsed.ownedPerks)
? parsed.ownedPerks.filter((id) => PERKS.some((perk) => perk.id === id))
: [];
const parsedStats = parsed.stats || {};
state.stats = {
totalRounds: Number.isFinite(parsedStats.totalRounds) ? Math.max(0, Math.floor(parsedStats.totalRounds)) : 0,
bestWpm: Number.isFinite(parsedStats.bestWpm) ? Math.max(0, Math.floor(parsedStats.bestWpm)) : 0,
bestAccuracy: Number.isFinite(parsedStats.bestAccuracy) ? Math.max(0, Math.floor(parsedStats.bestAccuracy)) : 0,
averageWpm: Number.isFinite(parsedStats.averageWpm) ? Math.max(0, Number(parsedStats.averageWpm)) : 0,
averageAccuracy: Number.isFinite(parsedStats.averageAccuracy) ? Math.max(0, Number(parsedStats.averageAccuracy)) : 0
};
state.recentRounds = Array.isArray(parsed.recentRounds)
? parsed.recentRounds.slice(0, 20)
: [];
} catch (error) {
localStorage.removeItem(STORAGE_KEY);
}
}
function trackRound(summary, earnedXp) {
state.stats.totalRounds += 1;
state.stats.bestWpm = Math.max(state.stats.bestWpm, summary.wpm);
state.stats.bestAccuracy = Math.max(state.stats.bestAccuracy, summary.accuracy);
const rounds = state.stats.totalRounds;
state.stats.averageWpm = ((state.stats.averageWpm * (rounds - 1)) + summary.wpm) / rounds;
state.stats.averageAccuracy = ((state.stats.averageAccuracy * (rounds - 1)) + summary.accuracy) / rounds;
const snapshot = {
stamp: Date.now(),
wpm: summary.wpm,
accuracy: summary.accuracy,
bestCombo: summary.bestCombo,
xp: earnedXp,
difficulty: state.difficulty
};
state.recentRounds.unshift(snapshot);
if (state.recentRounds.length > 20) {
state.recentRounds.length = 20;
}
}
function openSettings() {
els.settingsModal.hidden = false;
}
function closeSettings() {
els.settingsModal.hidden = true;
}
function openResetConfirm() {
els.resetConfirmModal.hidden = false;
}
function closeResetConfirm() {
els.resetConfirmModal.hidden = true;
}
function pickWords() {
const config = DIFFICULTY[state.difficulty];
const pool = WORD_BANKS[state.difficulty];
const result = [];
for (let i = 0; i < config.roundWords; i += 1) {
result.push(pool[Math.floor(Math.random() * pool.length)]);
}
return result;
}
function hasPerk(id) {
return state.ownedPerks.includes(id);
}
function renderWords() {
els.textDisplay.innerHTML = "";
state.words.forEach((word, idx) => {
const span = document.createElement("span");
span.className = "word";
if (idx === state.index) span.classList.add("current");
span.textContent = `${word} `;
els.textDisplay.appendChild(span);
});
}
function renderPerks() {
els.perks.innerHTML = "";
PERKS.forEach((perk) => {
const levelReady = state.level >= perk.unlockLevel;
const owned = hasPerk(perk.id);
const canBuy = levelReady && !owned && state.shards >= perk.cost;
const card = document.createElement("article");
card.className = "perk";
card.innerHTML = `
<h3>${perk.name} · Lv ${perk.unlockLevel}</h3>
<p>${perk.description}</p>
<div class="perk-actions">
<span class="perk-cost">Cost: ${perk.cost} shard${perk.cost > 1 ? "s" : ""}</span>
<button class="perk-buy" data-perk-id="${perk.id}" ${canBuy ? "" : "disabled"}>
${owned ? "owned" : levelReady ? "buy" : "locked"}
</button>
</div>
<span class="status ${owned ? "active" : levelReady ? "unlocked" : "locked"}">
${owned ? "active" : levelReady ? "shop open" : "locked"}
</span>
`;
els.perks.appendChild(card);
});
}
function renderSettings() {
const config = DIFFICULTY[state.difficulty];
els.profileName.value = state.profileName;
els.difficultySelect.value = state.difficulty;
els.difficultyBonus.textContent = `xp bonus: x${config.xpMult.toFixed(2)}`;
}
function renderProgress() {
const levelNeed = xpNeededForLevel(state.level);
const ratio = Math.min((state.xp / levelNeed) * 100, 100);
els.profileTitle.textContent = state.profileName;
els.levelText.textContent = `level ${state.level}`;
els.xpText.textContent = `${state.xp} / ${levelNeed} xp`;
els.shardText.textContent = `perk shards: ${state.shards}`;
els.xpFill.style.width = `${ratio}%`;
els.xpGain.textContent = `+${state.lastRoundXp} xp last round`;
renderSettings();
renderPerks();
}
function updateLiveStats() {
const elapsed = Math.max(state.elapsedSeconds / 60, 1 / 60);
const wordsTypedEstimate = state.typedChars / 5;
const wpm = Math.round(wordsTypedEstimate / elapsed);
const totalWords = state.correctWords + state.wrongWords;
const acc = totalWords === 0 ? 100 : Math.round((state.correctWords / totalWords) * 100);
els.wpm.textContent = String(wpm);
els.accuracy.textContent = `${acc}%`;
els.combo.textContent = `x${state.combo}`;
}
function updateTimer() {
const remaining = Math.max(state.roundSeconds - state.elapsedSeconds, 0);
els.time.textContent = `${remaining}s`;
els.time.style.color = remaining <= 10 ? "#ffd587" : "";
}
function startTimer() {
if (state.running) return;
state.running = true;
state.timer = setInterval(() => {
state.elapsedSeconds += 1;
updateTimer();
updateLiveStats();
if (state.elapsedSeconds >= state.roundSeconds) {
finishRound();
}
}, 1000);
}
function awardXp(summary) {
let xp = 35;
xp += Math.floor(summary.wpm * 1.4);
xp += Math.floor(summary.accuracy * 0.55);
xp += Math.floor(summary.bestCombo * 2.5);
if (hasPerk("combo-boost") && summary.bestCombo >= 5) {
xp = Math.floor(xp * 1.15);
}
if (hasPerk("accuracy-bounty") && summary.accuracy >= 96) {
xp += 30;
}
if (hasPerk("focus-engine") && summary.accuracy >= 98) {
xp += Math.floor(summary.wpm * 0.25);
}
xp = Math.floor(xp * DIFFICULTY[state.difficulty].xpMult);
let pending = xp;
let levelUps = 0;
while (pending > 0) {
const need = xpNeededForLevel(state.level) - state.xp;
if (pending >= need) {
pending -= need;
state.level += 1;
levelUps += 1;
state.xp = 0;
} else {
state.xp += pending;
pending = 0;
}
}
state.shards += levelUps;
state.lastRoundXp = xp;
return xp;
}
function markWordResult(correct) {
const wordNodes = els.textDisplay.querySelectorAll(".word");
const node = wordNodes[state.index];
if (!node) return;
node.classList.remove("current");
node.classList.add(correct ? "correct" : "incorrect");
}
function setCurrentWord() {
const wordNodes = els.textDisplay.querySelectorAll(".word");
const current = wordNodes[state.index];
if (current) {
current.classList.add("current");
current.scrollIntoView({ block: "center", behavior: "smooth" });
}
}
function finishRound() {
clearInterval(state.timer);
state.running = false;
els.typeInput.disabled = true;
const elapsedMinutes = Math.max(state.elapsedSeconds / 60, 1 / 60);
const wpm = Math.round((state.typedChars / 5) / elapsedMinutes);
const totalWords = state.correctWords + state.wrongWords;
const accuracy = totalWords === 0 ? 100 : Math.round((state.correctWords / totalWords) * 100);
const summary = {
wpm,
accuracy,
bestCombo: state.bestCombo
};
const earnedXp = awardXp(summary);
trackRound(summary, earnedXp);
renderProgress();
updateLiveStats();
saveProgress();
els.results.hidden = false;
els.resultsSummary.textContent = `you reached ${wpm} wpm with ${accuracy}% accuracy and earned ${earnedXp} xp!`;
}
function resetRound() {
clearInterval(state.timer);
state.words = pickWords();
state.index = 0;
state.typedChars = 0;
state.correctWords = 0;
state.wrongWords = 0;
state.combo = 0;
state.bestCombo = 0;
state.elapsedSeconds = 0;
state.roundSeconds = hasPerk("time-warp") ? 68 : 60;
state.running = false;
renderWords();
updateLiveStats();
updateTimer();
els.typeInput.disabled = false;
els.typeInput.value = "";
els.typeInput.focus();
els.results.hidden = true;
}
function setProfileName(value) {
const clean = value.trim().slice(0, 24);
state.profileName = clean || defaultState.profileName;
renderProgress();
saveProgress();
}
function setDifficulty(value) {
state.difficulty = sanitizeDifficulty(value);
renderProgress();
resetRound();
saveProgress();
}
function buyPerk(perkId) {
const perk = PERKS.find((item) => item.id === perkId);
if (!perk) return;
if (state.level < perk.unlockLevel) return;
if (hasPerk(perkId)) return;
if (state.shards < perk.cost) return;
state.shards -= perk.cost;
state.ownedPerks.push(perk.id);
renderProgress();
resetRound();
saveProgress();
}
function resetProgress() {
localStorage.removeItem(STORAGE_KEY);
clearInterval(state.timer);
Object.assign(state, { ...defaultState, ownedPerks: [], stats: { ...defaultState.stats }, recentRounds: [] });
renderProgress();
resetRound();
saveProgress();
}
els.typeInput.addEventListener("input", () => {
const value = els.typeInput.value;
if (!state.running && value.length > 0) {
startTimer();
}
if (!value.endsWith(" ")) return;
const typedWord = value.trim();
const targetWord = state.words[state.index];
const correct = typedWord === targetWord;
state.typedChars += typedWord.length + 1;
if (correct) {
state.correctWords += 1;
state.combo += 1;
if (state.combo > state.bestCombo) {
state.bestCombo = state.combo;
}
} else {
state.wrongWords += 1;
state.combo = 0;
}
markWordResult(correct);
state.index += 1;
els.typeInput.value = "";
if (state.index >= state.words.length) {
finishRound();
return;
}
setCurrentWord();
updateLiveStats();
});
els.newRoundBtn.addEventListener("click", resetRound);
els.playAgainBtn.addEventListener("click", resetRound);
els.settingsBtn.addEventListener("click", openSettings);
els.closeSettingsBtn.addEventListener("click", closeSettings);
els.profileName.addEventListener("change", (event) => setProfileName(event.target.value));
els.difficultySelect.addEventListener("change", (event) => setDifficulty(event.target.value));
els.resetProgressBtn.addEventListener("click", openResetConfirm);
els.cancelResetBtn.addEventListener("click", closeResetConfirm);
els.confirmResetBtn.addEventListener("click", () => {
resetProgress();
closeResetConfirm();
closeSettings();
});
els.settingsModal.addEventListener("click", (event) => {
if (event.target === els.settingsModal) {
closeSettings();
}
});
els.resetConfirmModal.addEventListener("click", (event) => {
if (event.target === els.resetConfirmModal) {
closeResetConfirm();
}
});
document.addEventListener("keydown", (event) => {
if (event.key === "Escape" && !els.resetConfirmModal.hidden) {
closeResetConfirm();
return;
}
if (event.key === "Escape" && !els.settingsModal.hidden) {
closeSettings();
}
});
els.perks.addEventListener("click", (event) => {
const target = event.target;
if (!(target instanceof HTMLButtonElement)) return;
const perkId = target.dataset.perkId;
if (!perkId) return;
buyPerk(perkId);
});
loadProgress();
renderProgress();
resetRound();