fortnite sauce
This commit is contained in:
1 parent
649574ec11
commit
25dd6281ce
6 files changed
+400
-968
No files matched your search
+250
-425
@@ -1,562 +1,387 @@
|
||||
const STORAGE_KEY = "levelup-typing-save-v1";
|
||||
|
||||
const WORD_BANKS = {
|
||||
easy: [
|
||||
"apple", "river", "light", "happy", "quick", "smile", "cloud", "dream", "friend", "learn",
|
||||
"typing", "music", "garden", "planet", "window", "ticket", "puzzle", "silver", "orange", "pepper"
|
||||
],
|
||||
normal: [
|
||||
"speed", "skill", "sprint", "rhythm", "tempo", "focus", "kinetic", "logic", "phrase", "arcade",
|
||||
"streak", "vector", "groove", "momentum", "signal", "catalyst", "syntax", "drift", "horizon", "quantum"
|
||||
],
|
||||
hard: [
|
||||
"architect", "backspace", "fragment", "notation", "velocity", "parallel", "hexadecimal", "interface", "algorithm", "synchronize",
|
||||
"compilation", "resolution", "parameter", "validation", "hyperlink", "generator", "trajectory", "oscillation", "framework", "benchmark"
|
||||
],
|
||||
expert: [
|
||||
"extraordinary", "counterclockwise", "asymptotically", "deconstruction", "characteristically", "electromagnetic", "microarchitecture", "misconfiguration", "representational", "interoperability",
|
||||
"cryptographically", "institutionalize", "uncharacteristic", "transcontinental", "hyperparameter", "instrumentation", "multiprocessing", "disproportionate", "comprehensibility", "photosynthesis"
|
||||
]
|
||||
easy: ["apple", "river", "light", "happy", "quick", "smile", "cloud", "dream", "friend", "learn", "typing", "music", "garden", "planet", "window", "ticket", "puzzle", "silver", "orange", "pepper"],
|
||||
normal: ["speed", "skill", "sprint", "rhythm", "tempo", "focus", "kinetic", "logic", "phrase", "arcade", "streak", "vector", "groove", "momentum", "signal", "catalyst", "syntax", "drift", "horizon", "quantum"],
|
||||
hard: ["architect", "backspace", "fragment", "notation", "velocity", "parallel", "hexadecimal", "interface", "algorithm", "synchronize", "compilation", "resolution", "parameter", "validation", "hyperlink", "generator", "trajectory", "oscillation", "framework", "benchmark"],
|
||||
expert: ["extraordinary", "counterclockwise", "asymptotically", "deconstruction", "characteristically", "electromagnetic", "microarchitecture", "misconfiguration", "representational", "interoperability", "cryptographically", "institutionalize", "uncharacteristic", "transcontinental", "hyperparameter", "instrumentation", "multiprocessing", "disproportionate", "comprehensibility", "photosynthesis"]
|
||||
};
|
||||
|
||||
const DIFFICULTY = {
|
||||
easy: { label: "easy", xpMult: 0.9, roundWords: 38 },
|
||||
normal: { label: "normal", xpMult: 1, roundWords: 45 },
|
||||
hard: { label: "hard", xpMult: 1.25, roundWords: 50 },
|
||||
expert: { label: "expert", xpMult: 1.5, roundWords: 54 }
|
||||
const DIFFICULTY_CONFIG = {
|
||||
easy: { xp_mult: 0.9, round_words: 38 },
|
||||
normal: { xp_mult: 1, round_words: 45 },
|
||||
hard: { xp_mult: 1.25, round_words: 50 },
|
||||
expert: { xp_mult: 1.5, round_words: 54 }
|
||||
};
|
||||
|
||||
const PERKS = [
|
||||
{
|
||||
id: "combo-boost",
|
||||
name: "combo boost",
|
||||
unlockLevel: 2,
|
||||
cost: 1,
|
||||
description: "Earn 15% more XP while your best combo is 5 or higher."
|
||||
},
|
||||
{
|
||||
id: "accuracy-bounty",
|
||||
name: "accuracy bounty",
|
||||
unlockLevel: 4,
|
||||
cost: 2,
|
||||
description: "If you finish with 96%+ accuracy, gain +30 bonus XP."
|
||||
},
|
||||
{
|
||||
id: "time-warp",
|
||||
name: "time warp",
|
||||
unlockLevel: 6,
|
||||
cost: 2,
|
||||
description: "Start rounds with +8 seconds for easier high-streak runs."
|
||||
},
|
||||
{
|
||||
id: "focus-engine",
|
||||
name: "focus engine",
|
||||
unlockLevel: 8,
|
||||
cost: 3,
|
||||
description: "At 98%+ accuracy, your WPM contributes an extra 25% XP."
|
||||
}
|
||||
{ id: "combo-boost", name: "combo boost", unlock_level: 2, cost: 1, description: "earn 15% more xp while your best combo is 5 or higher." },
|
||||
{ id: "accuracy-bounty", name: "accuracy bounty", unlock_level: 4, cost: 2, description: "if you finish with 96%+ accuracy, gain +30 bonus xp." },
|
||||
{ id: "time-warp", name: "time warp", unlock_level: 6, cost: 2, description: "start rounds with +8 seconds for easier high-streak runs." },
|
||||
{ id: "focus-engine", name: "focus engine", unlock_level: 8, cost: 3, description: "at 98%+ accuracy, your wpm contributes an extra 25% xp." }
|
||||
];
|
||||
|
||||
const defaultState = {
|
||||
profileName: "rookie typer",
|
||||
const DEFAULT_STATE = {
|
||||
profile_name: "rookie typer",
|
||||
difficulty: "normal",
|
||||
words: [],
|
||||
index: 0,
|
||||
typedChars: 0,
|
||||
correctWords: 0,
|
||||
wrongWords: 0,
|
||||
typed_chars: 0,
|
||||
correct_words: 0,
|
||||
wrong_words: 0,
|
||||
combo: 0,
|
||||
bestCombo: 0,
|
||||
best_combo: 0,
|
||||
timer: null,
|
||||
elapsedSeconds: 0,
|
||||
roundSeconds: 60,
|
||||
elapsed_seconds: 0,
|
||||
round_seconds: 60,
|
||||
running: false,
|
||||
xp: 0,
|
||||
level: 1,
|
||||
shards: 0,
|
||||
lastRoundXp: 0,
|
||||
ownedPerks: [],
|
||||
stats: {
|
||||
totalRounds: 0,
|
||||
bestWpm: 0,
|
||||
bestAccuracy: 0,
|
||||
averageWpm: 0,
|
||||
averageAccuracy: 0
|
||||
},
|
||||
recentRounds: []
|
||||
last_round_xp: 0,
|
||||
owned_perks: [],
|
||||
stats: { total_rounds: 0, best_wpm: 0, best_accuracy: 0, average_wpm: 0, average_accuracy: 0 },
|
||||
recent_rounds: []
|
||||
};
|
||||
|
||||
const state = { ...defaultState };
|
||||
const state = { ...DEFAULT_STATE, stats: { ...DEFAULT_STATE.stats }, recent_rounds: [] };
|
||||
const q = (id) => document.getElementById(id);
|
||||
const num = (v, d = 0) => (Number.isFinite(v) ? Number(v) : d);
|
||||
const snake_or_camel = (obj, snake, camel, fallback = undefined) => (obj?.[snake] ?? obj?.[camel] ?? fallback);
|
||||
|
||||
const els = {
|
||||
textDisplay: document.getElementById("textDisplay"),
|
||||
typeInput: document.getElementById("typeInput"),
|
||||
newRoundBtn: document.getElementById("newRoundBtn"),
|
||||
settingsBtn: document.getElementById("settingsBtn"),
|
||||
closeSettingsBtn: document.getElementById("closeSettingsBtn"),
|
||||
settingsModal: document.getElementById("settingsModal"),
|
||||
resetConfirmModal: document.getElementById("resetConfirmModal"),
|
||||
cancelResetBtn: document.getElementById("cancelResetBtn"),
|
||||
confirmResetBtn: document.getElementById("confirmResetBtn"),
|
||||
playAgainBtn: document.getElementById("playAgainBtn"),
|
||||
results: document.getElementById("results"),
|
||||
resultsSummary: document.getElementById("resultsSummary"),
|
||||
wpm: document.getElementById("wpm"),
|
||||
accuracy: document.getElementById("accuracy"),
|
||||
combo: document.getElementById("combo"),
|
||||
time: document.getElementById("time"),
|
||||
profileTitle: document.getElementById("profileTitle"),
|
||||
levelText: document.getElementById("levelText"),
|
||||
xpText: document.getElementById("xpText"),
|
||||
shardText: document.getElementById("shardText"),
|
||||
xpFill: document.getElementById("xpFill"),
|
||||
xpGain: document.getElementById("xpGain"),
|
||||
perks: document.getElementById("perks"),
|
||||
profileName: document.getElementById("profileName"),
|
||||
difficultySelect: document.getElementById("difficultySelect"),
|
||||
difficultyBonus: document.getElementById("difficultyBonus"),
|
||||
resetProgressBtn: document.getElementById("resetProgressBtn")
|
||||
const dom = {
|
||||
text_display: q("textDisplay"), type_input: q("typeInput"), new_round_btn: q("newRoundBtn"), settings_btn: q("settingsBtn"),
|
||||
close_settings_btn: q("closeSettingsBtn"), settings_modal: q("settingsModal"), reset_confirm_modal: q("resetConfirmModal"),
|
||||
cancel_reset_btn: q("cancelResetBtn"), confirm_reset_btn: q("confirmResetBtn"), play_again_btn: q("playAgainBtn"),
|
||||
results: q("results"), results_summary: q("resultsSummary"), wpm: q("wpm"), accuracy: q("accuracy"), combo: q("combo"),
|
||||
time: q("time"), profile_title: q("profileTitle"), level_text: q("levelText"), xp_text: q("xpText"), shard_text: q("shardText"),
|
||||
xp_fill: q("xpFill"), xp_gain: q("xpGain"), perks: q("perks"), profile_name: q("profileName"), difficulty_select: q("difficultySelect"),
|
||||
difficulty_bonus: q("difficultyBonus"), reset_progress_btn: q("resetProgressBtn")
|
||||
};
|
||||
|
||||
function xpNeededForLevel(level) {
|
||||
return 120 + (level - 1) * 60;
|
||||
}
|
||||
const xp_needed_for_level = (level) => 120 + (level - 1) * 60;
|
||||
const sanitize_difficulty = (v) => (DIFFICULTY_CONFIG[v] ? v : "normal");
|
||||
const has_perk = (id) => state.owned_perks.includes(id);
|
||||
const open_settings = () => { dom.settings_modal.hidden = false; };
|
||||
const close_settings = () => { dom.settings_modal.hidden = true; };
|
||||
const open_reset_confirm = () => { dom.reset_confirm_modal.hidden = false; };
|
||||
const close_reset_confirm = () => { dom.reset_confirm_modal.hidden = true; };
|
||||
|
||||
function sanitizeDifficulty(value) {
|
||||
return DIFFICULTY[value] ? value : "normal";
|
||||
}
|
||||
|
||||
function saveProgress() {
|
||||
const payload = {
|
||||
profileName: state.profileName,
|
||||
function save_progress() {
|
||||
localStorage.setItem(STORAGE_KEY, JSON.stringify({
|
||||
profile_name: state.profile_name,
|
||||
difficulty: state.difficulty,
|
||||
xp: state.xp,
|
||||
level: state.level,
|
||||
shards: state.shards,
|
||||
lastRoundXp: state.lastRoundXp,
|
||||
ownedPerks: state.ownedPerks,
|
||||
last_round_xp: state.last_round_xp,
|
||||
owned_perks: state.owned_perks,
|
||||
stats: state.stats,
|
||||
recentRounds: state.recentRounds
|
||||
};
|
||||
|
||||
localStorage.setItem(STORAGE_KEY, JSON.stringify(payload));
|
||||
recent_rounds: state.recent_rounds
|
||||
}));
|
||||
}
|
||||
|
||||
function loadProgress() {
|
||||
function load_progress() {
|
||||
const raw = localStorage.getItem(STORAGE_KEY);
|
||||
if (!raw) return;
|
||||
|
||||
try {
|
||||
const parsed = JSON.parse(raw);
|
||||
state.profileName = typeof parsed.profileName === "string" && parsed.profileName.trim()
|
||||
? parsed.profileName.trim().slice(0, 24)
|
||||
: defaultState.profileName;
|
||||
state.difficulty = sanitizeDifficulty(parsed.difficulty);
|
||||
state.xp = Number.isFinite(parsed.xp) ? Math.max(0, Math.floor(parsed.xp)) : 0;
|
||||
state.level = Number.isFinite(parsed.level) ? Math.max(1, Math.floor(parsed.level)) : 1;
|
||||
state.shards = Number.isFinite(parsed.shards) ? Math.max(0, Math.floor(parsed.shards)) : 0;
|
||||
state.lastRoundXp = Number.isFinite(parsed.lastRoundXp) ? Math.max(0, Math.floor(parsed.lastRoundXp)) : 0;
|
||||
state.ownedPerks = Array.isArray(parsed.ownedPerks)
|
||||
? parsed.ownedPerks.filter((id) => PERKS.some((perk) => perk.id === id))
|
||||
: [];
|
||||
state.profile_name = String(snake_or_camel(parsed, "profile_name", "profileName", DEFAULT_STATE.profile_name)).trim().slice(0, 24) || DEFAULT_STATE.profile_name;
|
||||
state.difficulty = sanitize_difficulty(parsed.difficulty);
|
||||
state.xp = Math.max(0, Math.floor(num(parsed.xp)));
|
||||
state.level = Math.max(1, Math.floor(num(parsed.level, 1)));
|
||||
state.shards = Math.max(0, Math.floor(num(parsed.shards)));
|
||||
state.last_round_xp = Math.max(0, Math.floor(num(snake_or_camel(parsed, "last_round_xp", "lastRoundXp"))));
|
||||
|
||||
const parsedStats = parsed.stats || {};
|
||||
const owned = snake_or_camel(parsed, "owned_perks", "ownedPerks", []);
|
||||
state.owned_perks = Array.isArray(owned) ? owned.filter((id) => PERKS.some((p) => p.id === id)) : [];
|
||||
|
||||
const stats = parsed.stats || {};
|
||||
state.stats = {
|
||||
totalRounds: Number.isFinite(parsedStats.totalRounds) ? Math.max(0, Math.floor(parsedStats.totalRounds)) : 0,
|
||||
bestWpm: Number.isFinite(parsedStats.bestWpm) ? Math.max(0, Math.floor(parsedStats.bestWpm)) : 0,
|
||||
bestAccuracy: Number.isFinite(parsedStats.bestAccuracy) ? Math.max(0, Math.floor(parsedStats.bestAccuracy)) : 0,
|
||||
averageWpm: Number.isFinite(parsedStats.averageWpm) ? Math.max(0, Number(parsedStats.averageWpm)) : 0,
|
||||
averageAccuracy: Number.isFinite(parsedStats.averageAccuracy) ? Math.max(0, Number(parsedStats.averageAccuracy)) : 0
|
||||
total_rounds: Math.max(0, Math.floor(num(snake_or_camel(stats, "total_rounds", "totalRounds")))),
|
||||
best_wpm: Math.max(0, Math.floor(num(snake_or_camel(stats, "best_wpm", "bestWpm")))),
|
||||
best_accuracy: Math.max(0, Math.floor(num(snake_or_camel(stats, "best_accuracy", "bestAccuracy")))),
|
||||
average_wpm: Math.max(0, num(snake_or_camel(stats, "average_wpm", "averageWpm"))),
|
||||
average_accuracy: Math.max(0, num(snake_or_camel(stats, "average_accuracy", "averageAccuracy")))
|
||||
};
|
||||
|
||||
state.recentRounds = Array.isArray(parsed.recentRounds)
|
||||
? parsed.recentRounds.slice(0, 20)
|
||||
const rounds = snake_or_camel(parsed, "recent_rounds", "recentRounds", []);
|
||||
state.recent_rounds = Array.isArray(rounds)
|
||||
? rounds.slice(0, 20).map((r) => ({
|
||||
stamp: num(r.stamp, Date.now()),
|
||||
wpm: num(r.wpm),
|
||||
accuracy: num(r.accuracy),
|
||||
best_combo: num(snake_or_camel(r, "best_combo", "bestCombo")),
|
||||
xp: num(r.xp),
|
||||
difficulty: sanitize_difficulty(r.difficulty)
|
||||
}))
|
||||
: [];
|
||||
} catch (error) {
|
||||
} catch {
|
||||
localStorage.removeItem(STORAGE_KEY);
|
||||
}
|
||||
}
|
||||
|
||||
function trackRound(summary, earnedXp) {
|
||||
state.stats.totalRounds += 1;
|
||||
state.stats.bestWpm = Math.max(state.stats.bestWpm, summary.wpm);
|
||||
state.stats.bestAccuracy = Math.max(state.stats.bestAccuracy, summary.accuracy);
|
||||
|
||||
const rounds = state.stats.totalRounds;
|
||||
state.stats.averageWpm = ((state.stats.averageWpm * (rounds - 1)) + summary.wpm) / rounds;
|
||||
state.stats.averageAccuracy = ((state.stats.averageAccuracy * (rounds - 1)) + summary.accuracy) / rounds;
|
||||
|
||||
const snapshot = {
|
||||
stamp: Date.now(),
|
||||
wpm: summary.wpm,
|
||||
accuracy: summary.accuracy,
|
||||
bestCombo: summary.bestCombo,
|
||||
xp: earnedXp,
|
||||
difficulty: state.difficulty
|
||||
};
|
||||
|
||||
state.recentRounds.unshift(snapshot);
|
||||
if (state.recentRounds.length > 20) {
|
||||
state.recentRounds.length = 20;
|
||||
}
|
||||
}
|
||||
|
||||
function openSettings() {
|
||||
els.settingsModal.hidden = false;
|
||||
}
|
||||
|
||||
function closeSettings() {
|
||||
els.settingsModal.hidden = true;
|
||||
}
|
||||
|
||||
function openResetConfirm() {
|
||||
els.resetConfirmModal.hidden = false;
|
||||
}
|
||||
|
||||
function closeResetConfirm() {
|
||||
els.resetConfirmModal.hidden = true;
|
||||
}
|
||||
|
||||
function pickWords() {
|
||||
const config = DIFFICULTY[state.difficulty];
|
||||
function pick_words() {
|
||||
const cfg = DIFFICULTY_CONFIG[state.difficulty];
|
||||
const pool = WORD_BANKS[state.difficulty];
|
||||
const result = [];
|
||||
|
||||
for (let i = 0; i < config.roundWords; i += 1) {
|
||||
result.push(pool[Math.floor(Math.random() * pool.length)]);
|
||||
}
|
||||
|
||||
return result;
|
||||
return Array.from({ length: cfg.round_words }, () => pool[Math.floor(Math.random() * pool.length)]);
|
||||
}
|
||||
|
||||
function hasPerk(id) {
|
||||
return state.ownedPerks.includes(id);
|
||||
}
|
||||
|
||||
function renderWords() {
|
||||
els.textDisplay.innerHTML = "";
|
||||
function render_words() {
|
||||
dom.text_display.innerHTML = "";
|
||||
state.words.forEach((word, idx) => {
|
||||
const span = document.createElement("span");
|
||||
span.className = "word";
|
||||
if (idx === state.index) span.classList.add("current");
|
||||
span.className = `word${idx === state.index ? " current" : ""}`;
|
||||
span.textContent = `${word} `;
|
||||
els.textDisplay.appendChild(span);
|
||||
dom.text_display.appendChild(span);
|
||||
});
|
||||
}
|
||||
|
||||
function renderPerks() {
|
||||
els.perks.innerHTML = "";
|
||||
|
||||
function render_perks() {
|
||||
dom.perks.innerHTML = "";
|
||||
PERKS.forEach((perk) => {
|
||||
const levelReady = state.level >= perk.unlockLevel;
|
||||
const owned = hasPerk(perk.id);
|
||||
const canBuy = levelReady && !owned && state.shards >= perk.cost;
|
||||
|
||||
const level_ready = state.level >= perk.unlock_level;
|
||||
const owned = has_perk(perk.id);
|
||||
const can_buy = level_ready && !owned && state.shards >= perk.cost;
|
||||
const card = document.createElement("article");
|
||||
card.className = "perk";
|
||||
card.innerHTML = `
|
||||
<h3>${perk.name} · Lv ${perk.unlockLevel}</h3>
|
||||
card.innerHTML = `<h3>${perk.name} · lv ${perk.unlock_level}</h3>
|
||||
<p>${perk.description}</p>
|
||||
<div class="perk-actions">
|
||||
<span class="perk-cost">Cost: ${perk.cost} shard${perk.cost > 1 ? "s" : ""}</span>
|
||||
<button class="perk-buy" data-perk-id="${perk.id}" ${canBuy ? "" : "disabled"}>
|
||||
${owned ? "owned" : levelReady ? "buy" : "locked"}
|
||||
</button>
|
||||
<span class="perk-cost">cost: ${perk.cost} shard${perk.cost > 1 ? "s" : ""}</span>
|
||||
<button class="perk-buy" data-perk-id="${perk.id}" ${can_buy ? "" : "disabled"}>${owned ? "owned" : level_ready ? "buy" : "locked"}</button>
|
||||
</div>
|
||||
<span class="status ${owned ? "active" : levelReady ? "unlocked" : "locked"}">
|
||||
${owned ? "active" : levelReady ? "shop open" : "locked"}
|
||||
</span>
|
||||
`;
|
||||
|
||||
els.perks.appendChild(card);
|
||||
<span class="status ${owned ? "active" : level_ready ? "unlocked" : "locked"}">${owned ? "active" : level_ready ? "shop open" : "locked"}</span>`;
|
||||
dom.perks.appendChild(card);
|
||||
});
|
||||
}
|
||||
|
||||
function renderSettings() {
|
||||
const config = DIFFICULTY[state.difficulty];
|
||||
els.profileName.value = state.profileName;
|
||||
els.difficultySelect.value = state.difficulty;
|
||||
els.difficultyBonus.textContent = `xp bonus: x${config.xpMult.toFixed(2)}`;
|
||||
function render_settings() {
|
||||
dom.profile_name.value = state.profile_name;
|
||||
dom.difficulty_select.value = state.difficulty;
|
||||
dom.difficulty_bonus.textContent = `xp bonus: x${DIFFICULTY_CONFIG[state.difficulty].xp_mult.toFixed(2)}`;
|
||||
}
|
||||
|
||||
function renderProgress() {
|
||||
const levelNeed = xpNeededForLevel(state.level);
|
||||
const ratio = Math.min((state.xp / levelNeed) * 100, 100);
|
||||
|
||||
els.profileTitle.textContent = state.profileName;
|
||||
els.levelText.textContent = `level ${state.level}`;
|
||||
els.xpText.textContent = `${state.xp} / ${levelNeed} xp`;
|
||||
els.shardText.textContent = `perk shards: ${state.shards}`;
|
||||
els.xpFill.style.width = `${ratio}%`;
|
||||
els.xpGain.textContent = `+${state.lastRoundXp} xp last round`;
|
||||
|
||||
renderSettings();
|
||||
renderPerks();
|
||||
function render_progress() {
|
||||
const level_need = xp_needed_for_level(state.level);
|
||||
dom.profile_title.textContent = state.profile_name;
|
||||
dom.level_text.textContent = `level ${state.level}`;
|
||||
dom.xp_text.textContent = `${state.xp} / ${level_need} xp`;
|
||||
dom.shard_text.textContent = `perk shards: ${state.shards}`;
|
||||
dom.xp_fill.style.width = `${Math.min((state.xp / level_need) * 100, 100)}%`;
|
||||
dom.xp_gain.textContent = `+${state.last_round_xp} xp last round`;
|
||||
render_settings();
|
||||
render_perks();
|
||||
}
|
||||
|
||||
function updateLiveStats() {
|
||||
const elapsed = Math.max(state.elapsedSeconds / 60, 1 / 60);
|
||||
const wordsTypedEstimate = state.typedChars / 5;
|
||||
const wpm = Math.round(wordsTypedEstimate / elapsed);
|
||||
const totalWords = state.correctWords + state.wrongWords;
|
||||
const acc = totalWords === 0 ? 100 : Math.round((state.correctWords / totalWords) * 100);
|
||||
|
||||
els.wpm.textContent = String(wpm);
|
||||
els.accuracy.textContent = `${acc}%`;
|
||||
els.combo.textContent = `x${state.combo}`;
|
||||
function update_live_stats() {
|
||||
const elapsed = Math.max(state.elapsed_seconds / 60, 1 / 60);
|
||||
const wpm = Math.round((state.typed_chars / 5) / elapsed);
|
||||
const total = state.correct_words + state.wrong_words;
|
||||
const accuracy = total ? Math.round((state.correct_words / total) * 100) : 100;
|
||||
dom.wpm.textContent = String(wpm);
|
||||
dom.accuracy.textContent = `${accuracy}%`;
|
||||
dom.combo.textContent = `x${state.combo}`;
|
||||
}
|
||||
|
||||
function updateTimer() {
|
||||
const remaining = Math.max(state.roundSeconds - state.elapsedSeconds, 0);
|
||||
els.time.textContent = `${remaining}s`;
|
||||
els.time.style.color = remaining <= 10 ? "#ffd587" : "";
|
||||
function update_timer() {
|
||||
const remaining = Math.max(state.round_seconds - state.elapsed_seconds, 0);
|
||||
dom.time.textContent = `${remaining}s`;
|
||||
dom.time.style.color = remaining <= 10 ? "#ffd587" : "";
|
||||
}
|
||||
|
||||
function startTimer() {
|
||||
function start_timer() {
|
||||
if (state.running) return;
|
||||
|
||||
state.running = true;
|
||||
state.timer = setInterval(() => {
|
||||
state.elapsedSeconds += 1;
|
||||
updateTimer();
|
||||
updateLiveStats();
|
||||
|
||||
if (state.elapsedSeconds >= state.roundSeconds) {
|
||||
finishRound();
|
||||
}
|
||||
state.elapsed_seconds += 1;
|
||||
update_timer();
|
||||
update_live_stats();
|
||||
if (state.elapsed_seconds >= state.round_seconds) finish_round();
|
||||
}, 1000);
|
||||
}
|
||||
|
||||
function awardXp(summary) {
|
||||
let xp = 35;
|
||||
xp += Math.floor(summary.wpm * 1.4);
|
||||
xp += Math.floor(summary.accuracy * 0.55);
|
||||
xp += Math.floor(summary.bestCombo * 2.5);
|
||||
|
||||
if (hasPerk("combo-boost") && summary.bestCombo >= 5) {
|
||||
xp = Math.floor(xp * 1.15);
|
||||
}
|
||||
|
||||
if (hasPerk("accuracy-bounty") && summary.accuracy >= 96) {
|
||||
xp += 30;
|
||||
}
|
||||
|
||||
if (hasPerk("focus-engine") && summary.accuracy >= 98) {
|
||||
xp += Math.floor(summary.wpm * 0.25);
|
||||
}
|
||||
|
||||
xp = Math.floor(xp * DIFFICULTY[state.difficulty].xpMult);
|
||||
function award_xp(summary) {
|
||||
let xp = 35 + Math.floor(summary.wpm * 1.4) + Math.floor(summary.accuracy * 0.55) + Math.floor(summary.best_combo * 2.5);
|
||||
if (has_perk("combo-boost") && summary.best_combo >= 5) xp = Math.floor(xp * 1.15);
|
||||
if (has_perk("accuracy-bounty") && summary.accuracy >= 96) xp += 30;
|
||||
if (has_perk("focus-engine") && summary.accuracy >= 98) xp += Math.floor(summary.wpm * 0.25);
|
||||
xp = Math.floor(xp * DIFFICULTY_CONFIG[state.difficulty].xp_mult);
|
||||
|
||||
let pending = xp;
|
||||
let levelUps = 0;
|
||||
|
||||
let level_ups = 0;
|
||||
while (pending > 0) {
|
||||
const need = xpNeededForLevel(state.level) - state.xp;
|
||||
const need = xp_needed_for_level(state.level) - state.xp;
|
||||
if (pending >= need) {
|
||||
pending -= need;
|
||||
state.level += 1;
|
||||
levelUps += 1;
|
||||
state.xp = 0;
|
||||
level_ups += 1;
|
||||
} else {
|
||||
state.xp += pending;
|
||||
pending = 0;
|
||||
}
|
||||
}
|
||||
|
||||
state.shards += levelUps;
|
||||
state.lastRoundXp = xp;
|
||||
state.shards += level_ups;
|
||||
state.last_round_xp = xp;
|
||||
return xp;
|
||||
}
|
||||
|
||||
function markWordResult(correct) {
|
||||
const wordNodes = els.textDisplay.querySelectorAll(".word");
|
||||
const node = wordNodes[state.index];
|
||||
if (!node) return;
|
||||
function track_round(summary, earned_xp) {
|
||||
const s = state.stats;
|
||||
s.total_rounds += 1;
|
||||
s.best_wpm = Math.max(s.best_wpm, summary.wpm);
|
||||
s.best_accuracy = Math.max(s.best_accuracy, summary.accuracy);
|
||||
s.average_wpm = ((s.average_wpm * (s.total_rounds - 1)) + summary.wpm) / s.total_rounds;
|
||||
s.average_accuracy = ((s.average_accuracy * (s.total_rounds - 1)) + summary.accuracy) / s.total_rounds;
|
||||
state.recent_rounds.unshift({ stamp: Date.now(), wpm: summary.wpm, accuracy: summary.accuracy, best_combo: summary.best_combo, xp: earned_xp, difficulty: state.difficulty });
|
||||
state.recent_rounds = state.recent_rounds.slice(0, 20);
|
||||
}
|
||||
|
||||
function mark_word_result(correct) {
|
||||
const node = dom.text_display.querySelectorAll(".word")[state.index];
|
||||
if (!node) return;
|
||||
node.classList.remove("current");
|
||||
node.classList.add(correct ? "correct" : "incorrect");
|
||||
}
|
||||
|
||||
function setCurrentWord() {
|
||||
const wordNodes = els.textDisplay.querySelectorAll(".word");
|
||||
const current = wordNodes[state.index];
|
||||
if (current) {
|
||||
current.classList.add("current");
|
||||
current.scrollIntoView({ block: "center", behavior: "smooth" });
|
||||
}
|
||||
function set_current_word() {
|
||||
const node = dom.text_display.querySelectorAll(".word")[state.index];
|
||||
if (!node) return;
|
||||
node.classList.add("current");
|
||||
node.scrollIntoView({ block: "center", behavior: "smooth" });
|
||||
}
|
||||
|
||||
function finishRound() {
|
||||
function finish_round() {
|
||||
clearInterval(state.timer);
|
||||
state.running = false;
|
||||
els.typeInput.disabled = true;
|
||||
dom.type_input.disabled = true;
|
||||
|
||||
const elapsedMinutes = Math.max(state.elapsedSeconds / 60, 1 / 60);
|
||||
const wpm = Math.round((state.typedChars / 5) / elapsedMinutes);
|
||||
const totalWords = state.correctWords + state.wrongWords;
|
||||
const accuracy = totalWords === 0 ? 100 : Math.round((state.correctWords / totalWords) * 100);
|
||||
const elapsed_m = Math.max(state.elapsed_seconds / 60, 1 / 60);
|
||||
const wpm = Math.round((state.typed_chars / 5) / elapsed_m);
|
||||
const total = state.correct_words + state.wrong_words;
|
||||
const accuracy = total ? Math.round((state.correct_words / total) * 100) : 100;
|
||||
const summary = { wpm, accuracy, best_combo: state.best_combo };
|
||||
|
||||
const summary = {
|
||||
wpm,
|
||||
accuracy,
|
||||
bestCombo: state.bestCombo
|
||||
};
|
||||
const earned_xp = award_xp(summary);
|
||||
track_round(summary, earned_xp);
|
||||
render_progress();
|
||||
update_live_stats();
|
||||
save_progress();
|
||||
|
||||
const earnedXp = awardXp(summary);
|
||||
trackRound(summary, earnedXp);
|
||||
renderProgress();
|
||||
updateLiveStats();
|
||||
saveProgress();
|
||||
|
||||
els.results.hidden = false;
|
||||
els.resultsSummary.textContent = `you reached ${wpm} wpm with ${accuracy}% accuracy and earned ${earnedXp} xp!`;
|
||||
dom.results.hidden = false;
|
||||
dom.results_summary.textContent = `you reached ${wpm} wpm with ${accuracy}% accuracy and earned ${earned_xp} xp!`;
|
||||
}
|
||||
|
||||
function resetRound() {
|
||||
function reset_round() {
|
||||
clearInterval(state.timer);
|
||||
state.words = pickWords();
|
||||
state.index = 0;
|
||||
state.typedChars = 0;
|
||||
state.correctWords = 0;
|
||||
state.wrongWords = 0;
|
||||
state.combo = 0;
|
||||
state.bestCombo = 0;
|
||||
state.elapsedSeconds = 0;
|
||||
state.roundSeconds = hasPerk("time-warp") ? 68 : 60;
|
||||
state.running = false;
|
||||
|
||||
renderWords();
|
||||
updateLiveStats();
|
||||
updateTimer();
|
||||
|
||||
els.typeInput.disabled = false;
|
||||
els.typeInput.value = "";
|
||||
els.typeInput.focus();
|
||||
els.results.hidden = true;
|
||||
Object.assign(state, {
|
||||
words: pick_words(),
|
||||
index: 0,
|
||||
typed_chars: 0,
|
||||
correct_words: 0,
|
||||
wrong_words: 0,
|
||||
combo: 0,
|
||||
best_combo: 0,
|
||||
elapsed_seconds: 0,
|
||||
round_seconds: has_perk("time-warp") ? 68 : 60,
|
||||
running: false
|
||||
});
|
||||
render_words();
|
||||
update_live_stats();
|
||||
update_timer();
|
||||
dom.type_input.disabled = false;
|
||||
dom.type_input.value = "";
|
||||
dom.type_input.focus();
|
||||
dom.results.hidden = true;
|
||||
}
|
||||
|
||||
function setProfileName(value) {
|
||||
const clean = value.trim().slice(0, 24);
|
||||
state.profileName = clean || defaultState.profileName;
|
||||
renderProgress();
|
||||
saveProgress();
|
||||
function set_profile_name(value) {
|
||||
state.profile_name = value.trim().slice(0, 24) || DEFAULT_STATE.profile_name;
|
||||
render_progress();
|
||||
save_progress();
|
||||
}
|
||||
|
||||
function setDifficulty(value) {
|
||||
state.difficulty = sanitizeDifficulty(value);
|
||||
renderProgress();
|
||||
resetRound();
|
||||
saveProgress();
|
||||
function set_difficulty(value) {
|
||||
state.difficulty = sanitize_difficulty(value);
|
||||
render_progress();
|
||||
reset_round();
|
||||
save_progress();
|
||||
}
|
||||
|
||||
function buyPerk(perkId) {
|
||||
const perk = PERKS.find((item) => item.id === perkId);
|
||||
if (!perk) return;
|
||||
if (state.level < perk.unlockLevel) return;
|
||||
if (hasPerk(perkId)) return;
|
||||
if (state.shards < perk.cost) return;
|
||||
|
||||
function buy_perk(perk_id) {
|
||||
const perk = PERKS.find((p) => p.id === perk_id);
|
||||
if (!perk || has_perk(perk_id) || state.level < perk.unlock_level || state.shards < perk.cost) return;
|
||||
state.shards -= perk.cost;
|
||||
state.ownedPerks.push(perk.id);
|
||||
renderProgress();
|
||||
resetRound();
|
||||
saveProgress();
|
||||
state.owned_perks.push(perk.id);
|
||||
render_progress();
|
||||
reset_round();
|
||||
save_progress();
|
||||
}
|
||||
|
||||
function resetProgress() {
|
||||
function reset_progress() {
|
||||
localStorage.removeItem(STORAGE_KEY);
|
||||
clearInterval(state.timer);
|
||||
|
||||
Object.assign(state, { ...defaultState, ownedPerks: [], stats: { ...defaultState.stats }, recentRounds: [] });
|
||||
renderProgress();
|
||||
resetRound();
|
||||
saveProgress();
|
||||
Object.assign(state, { ...DEFAULT_STATE, stats: { ...DEFAULT_STATE.stats }, recent_rounds: [], owned_perks: [] });
|
||||
render_progress();
|
||||
reset_round();
|
||||
save_progress();
|
||||
}
|
||||
|
||||
els.typeInput.addEventListener("input", () => {
|
||||
const value = els.typeInput.value;
|
||||
|
||||
if (!state.running && value.length > 0) {
|
||||
startTimer();
|
||||
}
|
||||
|
||||
dom.type_input.addEventListener("input", () => {
|
||||
const value = dom.type_input.value;
|
||||
if (!state.running && value.length) start_timer();
|
||||
if (!value.endsWith(" ")) return;
|
||||
|
||||
const typedWord = value.trim();
|
||||
const targetWord = state.words[state.index];
|
||||
const correct = typedWord === targetWord;
|
||||
|
||||
state.typedChars += typedWord.length + 1;
|
||||
const typed_word = value.trim();
|
||||
const correct = typed_word === state.words[state.index];
|
||||
state.typed_chars += typed_word.length + 1;
|
||||
|
||||
if (correct) {
|
||||
state.correctWords += 1;
|
||||
state.correct_words += 1;
|
||||
state.combo += 1;
|
||||
if (state.combo > state.bestCombo) {
|
||||
state.bestCombo = state.combo;
|
||||
}
|
||||
state.best_combo = Math.max(state.best_combo, state.combo);
|
||||
} else {
|
||||
state.wrongWords += 1;
|
||||
state.wrong_words += 1;
|
||||
state.combo = 0;
|
||||
}
|
||||
|
||||
markWordResult(correct);
|
||||
mark_word_result(correct);
|
||||
state.index += 1;
|
||||
els.typeInput.value = "";
|
||||
|
||||
if (state.index >= state.words.length) {
|
||||
finishRound();
|
||||
return;
|
||||
}
|
||||
|
||||
setCurrentWord();
|
||||
updateLiveStats();
|
||||
dom.type_input.value = "";
|
||||
if (state.index >= state.words.length) return finish_round();
|
||||
set_current_word();
|
||||
update_live_stats();
|
||||
});
|
||||
|
||||
els.newRoundBtn.addEventListener("click", resetRound);
|
||||
els.playAgainBtn.addEventListener("click", resetRound);
|
||||
els.settingsBtn.addEventListener("click", openSettings);
|
||||
els.closeSettingsBtn.addEventListener("click", closeSettings);
|
||||
els.profileName.addEventListener("change", (event) => setProfileName(event.target.value));
|
||||
els.difficultySelect.addEventListener("change", (event) => setDifficulty(event.target.value));
|
||||
els.resetProgressBtn.addEventListener("click", openResetConfirm);
|
||||
els.cancelResetBtn.addEventListener("click", closeResetConfirm);
|
||||
els.confirmResetBtn.addEventListener("click", () => {
|
||||
resetProgress();
|
||||
closeResetConfirm();
|
||||
closeSettings();
|
||||
dom.new_round_btn.addEventListener("click", reset_round);
|
||||
dom.play_again_btn.addEventListener("click", reset_round);
|
||||
dom.settings_btn.addEventListener("click", open_settings);
|
||||
dom.close_settings_btn.addEventListener("click", close_settings);
|
||||
dom.profile_name.addEventListener("change", (e) => set_profile_name(e.target.value));
|
||||
dom.difficulty_select.addEventListener("change", (e) => set_difficulty(e.target.value));
|
||||
dom.reset_progress_btn.addEventListener("click", open_reset_confirm);
|
||||
dom.cancel_reset_btn.addEventListener("click", close_reset_confirm);
|
||||
dom.confirm_reset_btn.addEventListener("click", () => {
|
||||
reset_progress();
|
||||
close_reset_confirm();
|
||||
close_settings();
|
||||
});
|
||||
dom.settings_modal.addEventListener("click", (e) => e.target === dom.settings_modal && close_settings());
|
||||
dom.reset_confirm_modal.addEventListener("click", (e) => e.target === dom.reset_confirm_modal && close_reset_confirm());
|
||||
document.addEventListener("keydown", (e) => {
|
||||
if (e.key !== "Escape") return;
|
||||
if (!dom.reset_confirm_modal.hidden) return close_reset_confirm();
|
||||
if (!dom.settings_modal.hidden) close_settings();
|
||||
});
|
||||
|
||||
els.settingsModal.addEventListener("click", (event) => {
|
||||
if (event.target === els.settingsModal) {
|
||||
closeSettings();
|
||||
}
|
||||
});
|
||||
|
||||
els.resetConfirmModal.addEventListener("click", (event) => {
|
||||
if (event.target === els.resetConfirmModal) {
|
||||
closeResetConfirm();
|
||||
}
|
||||
});
|
||||
|
||||
document.addEventListener("keydown", (event) => {
|
||||
if (event.key === "Escape" && !els.resetConfirmModal.hidden) {
|
||||
closeResetConfirm();
|
||||
return;
|
||||
}
|
||||
|
||||
if (event.key === "Escape" && !els.settingsModal.hidden) {
|
||||
closeSettings();
|
||||
}
|
||||
});
|
||||
|
||||
els.perks.addEventListener("click", (event) => {
|
||||
const target = event.target;
|
||||
dom.perks.addEventListener("click", (e) => {
|
||||
const target = e.target;
|
||||
if (!(target instanceof HTMLButtonElement)) return;
|
||||
const perkId = target.dataset.perkId;
|
||||
if (!perkId) return;
|
||||
buyPerk(perkId);
|
||||
const perk_id = target.dataset.perkId;
|
||||
if (perk_id) buy_perk(perk_id);
|
||||
});
|
||||
|
||||
loadProgress();
|
||||
renderProgress();
|
||||
resetRound();
|
||||
load_progress();
|
||||
render_progress();
|
||||
reset_round();
|
||||
Reference in new issue
Block a user